![]() ![]() You play as an adventurer out for profit and revenge or an ageing spy working his own agenda. Death comes quickly, but each play offers new situations and strategies to explore. You will die or fail often, but then use your knowledge and growing deck of cards to have a better chance of survival on your next round of the game.Īs you play you make important decisions about the jobs you take, the friends you make, or the cards you collect. This game, so far, I'm getting really into.Griftlands is an adventure game where you use cards to fight and negotiate your way through a broken-down sci-fi world. And unlike most other people, I wasn't in love with Hades' gameplay loop, so I ditched the game pretty quickly. The problem with stuff like Hades, where the story is more background, is that it lives or dies by its gameplay. I don't skip over the dialogue because it adds world buiiding and flavor to both the player avatar and the people he/she meets. It's just.really good, but I'm not totally hooked by or obsessed with it.īut that's precisely why I like this game. It's good!īut I felt like this was going to be a slam dunk for me with how much I like Klei and deck builders, and it wasn't. I'm not saying it's not a good game or that I wouldn't recommend it for someone who likes the sorts of things it does. There are multiple difficulties and unlockable cards and permanent perks and all the rest of it. The art is really good, the writing is surprisingly great, and the battles can be tense and fun because they are so well balanced. The two decks idea is neat but also contributes to the "no broken decks" issue because even if one of your deck has strong combos (which tend to be broken in the way I like) the other might not.Īgain, I like the game. It just takes too long for new runs to ramp back up. There are three different characters and multiple factions to side with in each story so there's lots of content there even if you don't replay a ton, but it seems paced somewhere between true linear RPG and roguelike and I don't think they quite pull it off. Runs are long and slow, and a complete run can take like 2 hours. It's well made in that you can skip over many of the conversations you've already seen, but there's an absolute ton of plot and story and unlike in something like Hades it's interspersed throughout the game. That segues into my biggest issue, which is that it tends to be very talky for a roguelite. It's a little more balanced than that which also means that the fights tend to take a while. I don't feel like the cards tend to combo in the really fun ways you can get in Monster Train or Slay the Spire where you just build totally broken decks that slaughter everything. I've played a fair amount of it and while I really like it I'm also a little disappointed in certain aspects. It's on sale for $15 on the switch-I think its on other consoles too, and of course the PC, but these types of games are perfect for a handheld-so I highly recommend anyone picks this up. Nothing revolutionary, but it is cool to see. No, it doesn't really draw attention to it, but a large majority of the characters featured in the game are women. Also of note: a lot of female representation in this game. The setting is this cool cyberpunk/western feel to it, the character designs are all unique, and the battle system is really fun. This game is fucking awesome and Im surprised that not a lot of people are talking about it. Apparently this is made by a indie developer named Klei which seems to be getting a lot of indie buzz for some of their games. The twist is is that the rpg mechanics also apply to conversations and debates, so you can potentially avoid conflicts by simply convincing the other side to see your point. It's a deck builder where you take control of bounty hunters and go on quests and stuff. ![]() ![]() Was hunting around the sales list on my switch, when I came across Griftlands thought the name was cool, but became really interested once I did a bit of research about what it actually is. ![]()
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